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The opening movie to Soulcalibur III is very sweet indeed. It makes up for any nit-picking I might do about the changes from Soulcalibur II. Plus, not only is my favorite character in it, he's been made pretty much the protagonist in the game. And if my ears don't deceive me, it sounds like he has the same awesome voice actor from before, despite my fears that his VA would be reassigned to someone less suitable. I like it when characters sound like they're supposed to! As an aside, is it just me, or do fighting games have the most inscrutable stories ever? Maybe it comes from trying to pack a lot of exposition into character profiles and battle dialogue, but sometimes it's hard to remember who's fighting who, where, when, and why. And don't even get me started on mutually-exclusive character endings...
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I started playing around 10 last night, just to "check it out". A few battles later, I looked up and it was 2 AM. It has the "one more battle" syndrome going for it: "One more battle and I'll get a bonus" "One more battle and I can buy that new armor" "One more battle and I'll have cleared the stage". The battles themselves are simple enough, but keeping track of things like BP, HP, Exp., AP, CP, DP, SP, PP, Gil, Accessories, Acomplishments, and that little walking Chocobo is a real challenge. On another note, I really like using the ^ - button to slide around the stage and run up walls. It reminds me of the Action Commands in Kingdom Hearts. And of course, there's the way that everyone can do multiple jumps in midair... I can see why they didn't want to use motion actors for this game..
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My brother-in-law moved away, and he left me all his PlayStation games. It feels sort of wrong, though, to play them without having him here to ask permission. They don't feel like my games. It's that way anytime someone gives me something that used to belong to them - I feel like it's still theirs, and I'm just keeping it til they return. Oh well, he'll be back in a couple years, so I guess I'll ask if he wants them back then...
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Isn't it interesting how busy summer can be? Music CDs to listen to, books to read, games to play (I still have some from last November that I've yet to get too - RPGs take a long time!). Family stuff has also been taking its toll, so I thought I'd post just to remind myself I still have an account here. I've also joined the FFwiki - here's my account.
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I have now officially had my first experience with pocky. That's because this is the first time I've actually seen it for sale around where I live. The sticks are smaller than I expected - only a few millimeters across, but there's quite a lot of them in the package. I've decided that my favorite way to eat them is to lick all the chocolate off first, and then slowly nibble the biscuit away (which tastes a lot like animal crackers). It's hard to do without accidently snapping it with your tongue, or if you're impatient :D Maybe I'll try the strawberry next time...
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This was my first week back after break, which means new classes, new classmates, and new ways to be surprised by said classmates. My first class on Monday, I met someone who also happened to be studying Japanese. He said he had a wide assortment of language tools, including Rosetta Stone, which he had acquired in a not-entirely-legal way. When he offered to share them with me, I declined. The next time class met, on Monday, he told me that he didn't actually own Rosetta Stone, and that what materials he did have, he had paid for in full. He said he had just wanted to see how I would react to his offer of free but ill-gotten goods. I thought stories like this only happened in devotional books....oo Something tells me this will be an interesting semester.
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I've noticed a pattern that occurs whenever a new game is made. First, there are the rumors surrounding its existence, little more than vague hints in interviews and fuzzy magazine scans. Then, the game is given a name, the official site pops up. Communities and fangroups concerning the game appear. Members who are able to find and share new information are held in high esteem, and people who can actually translate the information are treated like heroes. A strange sort of camaraderie builds in the developing fandom. Icons are made, fanart drawn, parings contested. The excitement mounts, the countdown begins.... Then, the day arrives. The Japanese release date. A few lucky souls will get their hands on an import. A few might even go in for the complete bundle. Among these people, there will be races to see who can first finish the game, to see who can unlock all of its secrets. Someone will put a translated script of the game online, so that even those who don't have the game will soon know the story inside and out. Slowly, the excitement calms down, and fans move on to other things. Four months later, the game is released quietly overseas, with - if it's lucky - a single TV commercial. Isn't the Internet a curious thing? XD
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Belated birthday presents can also be fun :D I was originally going to buy Chain of Memories for GBA when I was out buying other games, but then I saw a sign that said that the PS2 remake would be coming out soon. So I waited and got the newer version... Sometimes having a big family is nice XD Now just to get through finals at school so I actually have time to try these out :P
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My family is crazy XD.
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